Photoresist Polymer Photoinitiator Solvent Positive Resist Negative Resist
Photoresist is the light-sensitive polymer film spun onto the wafer that turns an optical image into a physical one: wherever light (or EUV photons) hits it, a chemical reaction changes its solubility, so a developer solution can selectively wash away either the exposed or unexposed regions — leaving a relief pattern that finally lets etch or implant see the design.
The two resist families print opposite patterns from the identical light dose. In a positive resist, light breaks down the polymer (or its protecting groups), making the exposed region more soluble — so the exposed areas wash away in developer, and what's left matches the *clear* regions of the mask. In a negative resist, light triggers crosslinking that makes the exposed region *less* soluble, so the exposed areas survive development and the unexposed regions wash away — the pattern and its inverse, built from the same physics in opposite directions. Nearly all modern leading-edge lithography uses positive resist, mainly because negative resists historically swelled during development, distorting fine features.
Chemically amplified resist (CAR) is what made DUV and EUV lithography sensitive enough to be practical. A photon doesn't directly change the polymer's solubility anymore — it strikes a photoacid generator (PAG) molecule, releasing a single hydrogen ion. During the post-exposure bake, that one acid molecule diffuses through the film and catalytically cleaves protecting groups off hundreds of polymer sites before it's finally quenched — turning one photon's energy into hundreds of chemical events. Older g-line/i-line resists (DNQ-novolac chemistry) had no such amplification and needed far higher exposure doses, which was fine at 365–436nm where photons are cheap and plentiful, but completely impractical at EUV wavelengths.
Amplification cuts both ways. EUV exposure is fundamentally photon-starved — fewer, higher-energy photons land per unit area than DUV ever had to work with — so the *randomness* of exactly how many photons (and how much acid) land in any one pixel becomes visible as stochastic defects: bridges, missing contacts, and line-edge roughness that don't show up as a systematic dose error, only as statistical noise. Resist chemistry at the 2nm node is now as much a problem in statistics as it is in chemistry.